[Blender Addon] pcloud


pcloud

Adds an operator to put the current particle system’s particle locations into a point-cloud mesh object. Usage

Have an object selected with a particle system on it, and be on a frame of the timeline during which there are ‘alive’ particles.

Use the spacebar-menu and begin typing pcloud – that should get it with the first few letters.

Note: the newly created object is not selected. This is not a bug.